26/02: Next up: Multiplayer
I've made the decision to complete multiplayer before adding more significant features to FRG. Enough people have asked for multiplayer more than anything else. It'd probably be best to get multiplayer working before I inadvertently add some other feature that makes multiplayer unfeasible.
The downside is in the short term, I won't be able to continue improving the single player experience until I have a usable multiplayer to release.
If you have any suggestions as to what kind of multiplayer functionality FRG should have, please use the "Contact Us" link above. All ideas will be considered!
The downside is in the short term, I won't be able to continue improving the single player experience until I have a usable multiplayer to release.
If you have any suggestions as to what kind of multiplayer functionality FRG should have, please use the "Contact Us" link above. All ideas will be considered!