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Category: FRG
Posted by: ernestw
There will be a Multiplayer Series Event held June 30th and 7pm PST courtesy of Mr. Toucher!

RULES
*You must have a unique OpenFeint name (player 134532 doesn't count)
*You must join MRTOUCHER'S Server
*YOU MUST KILL EVERY ROBOT IN SIGHT!


SCORING

Mr.Toucher will keep track of who plays, and what score they get. Scores will be posted in the forums as part of a mini series championship event.

IF YOU WISH TO DISCUSS THIS EVENT, PLEASE USE THE TOPIC TITLED "Metal Clashes Discussion"

Keep checking in for more announcements! Big thanks to Mr. Toucher for organizing this event!

28/05: FRG 1.3.9

Category: FRG
Posted by: ernestw
The latest update of FRG and FRG Deluxe introduces Capture The Flag for multiplayer! Find the yellow flag and bring it back to your base to score points!

Team Deathmatch and team Capture The Flag coming soon - please be patient!

26/04: FRG 1.3.6

Category: FRG
Posted by: ernestw
FRG 1.3.6 is live in Android Market. Here are the changes that went in:

General fixes:


  • Control scheme preferences

  • Bullet synchronization fixes



Robot changes:


  • Medium Ball speed increase 10%

  • Medium Cube energy recharge increase 10%

  • Heavy Cube life increase 5%



NOTE - Medium Ball is actually still slower than version 1.3.4

Weapon changes:


  • Chain-gun damage decrease 10%

18/04: FRG 1.3.5

Category: FRG
Posted by: ernestw
FRG 1.3.5 includes changes to weapons and robot stats as listed below. Also, Boost can be canceled by tapping the Boost button a second time. See you online!

Weapon Changes:

  • Missile Launcher bullet speed increased 26%

  • Bazooka energy cost increased 33%

  • Chain-gun damage reduced 18%

  • Shotgun damage increased 5%, range increased 12%

  • Slimer damage reduced 11%, fire rate increased 25%, bullet speed increased 7%



Robot Changes (walk/boost):

  • Heavy Ball boost increased 6% (100/185)

  • Medium Ball boost decreased 22% (150/250)

  • Heavy Cube boost increased 8% (90/180)

  • Medium Cube boost increased 19% (95/230)

10/04: FRG 1.3.4

Category: FRG
Posted by: ernestw
The latest release of FRG and FRG Deluxe opens multiplayer beta to everybody in the United States. There have been many changes to the back-end server increasing stability that everybody should benefit from!

Don't forget to visit the forums and discuss multiplayer with everybody else at:

http://www.woogames.com/forums

See you online!

27/03: FRG 1.3.1

Category: FRG
Posted by: ernestw
FRG 1.3.1 has been released to Android Market. Open multiplayer beta for US players is starting soon!

Game changes:

  • Weapon ranges reduced to keep game playable for HVGA users

  • Slime gun bullet speed reduced

  • Chain-gun damage reduced



Multiplayer changes:

  • US West server

  • Games created by region but anybody is allowed to join a game in any region

  • Show ping times for games

  • New games appear in game list before starting

  • Players see each other in the lobby before game starts - chat coming soon!

Category: FRG
Posted by: ernestw
Closed multiplayer beta has started. Have you signed up yet? Don't forget to download the latest version of FRG and FRG Deluxe at:

FRG - http://market.android.com/details?id=com.amorph.frg.lite
FRG Deluxe - http://market.android.com/details?id=com.amorph.frg.deluxe

See you online!

Also - please Like Woo Games on Facebook! Use the Facebook widget on the right of this page!

30/10: FRG 1.2.6

Category: FRG
Posted by: ernestw
Version 1.2.6 brings an updated look using landscape mode for your Android device. For Droid and other Android 2.2 users, experimental multitouch capabilities have been added to the game! Please stay tuned for more multitouch options!
Category: FRG
Posted by: ernestw
The latest update to FRG brings leaderboard and social networking support by Scoreloop. New game-engine code is running under the hood in preparation for multiplayer - please be patient!

If you'd like to sign up for the FRG Multiplayer Beta, download FRG to sign up today!
Category: FRG
Posted by: ernestw
I've made the decision to complete multiplayer before adding more significant features to FRG. Enough people have asked for multiplayer more than anything else. It'd probably be best to get multiplayer working before I inadvertently add some other feature that makes multiplayer unfeasible.

The downside is in the short term, I won't be able to continue improving the single player experience until I have a usable multiplayer to release.

If you have any suggestions as to what kind of multiplayer functionality FRG should have, please use the "Contact Us" link above. All ideas will be considered!